Latest Builds

2020-11-15 21:15 UTC Implement basic toriel throws
deb4ce2a17aac21 Windows Linux
2020-11-15 17:26 UTC Update winit + gilrs + env_logger
9f0ccf1c5eb1555 Linux
2020-10-12 19:01 UTC Update readme to explain how to get latest blender on ubuntu
ed73f66ee0e7c01 Windows Linux
2020-10-10 20:24 UTC fighters can now enter throw states from grab idle
44fa7c1c2335292 Windows Linux
2020-10-10 19:53 UTC Add animation for toriels grounded fireball
f54135167083398
2020-10-10 19:26 UTC Add basic waterfall stage
04131ad0fae32dd
2020-10-10 12:38 UTC Move projectiles onto toriels specials
6590b67ba555602 Windows Linux
2020-10-09 23:49 UTC Implement special actions
825ae31c6a55a45 Windows Linux
2020-10-05 12:52 UTC Implement fighter specific actions + entities
3b88fe1914a1cf0 Windows Linux
2020-10-02 22:29 UTC Implement action cleanup by action name
1a2e1085ce35626 Windows Linux
2020-10-02 16:43 UTC Action definitions are now stored in a KeyedContextVec
6929f4fb3b56a76 Windows Linux
2020-09-27 20:28 UTC Ensure the game step always has access to the expected number of controller inputs. It was fixed by reusing the GC adapter's previous input in case we dont receive a new one in time.
cb989fde9a818dc Windows Linux
2020-09-12 21:01 UTC Move gc adapter reading into a seperate thread, becuase it was blocking for 7ms! This change will probably result in sometimes stepping the game without any inputs. Will need to do a game loop refactor asap to handle this.
49244e4bc7a539b
2020-09-09 21:06 UTC Fix wavedash action length
df05617d1288631 Windows Linux
2020-09-08 22:08 UTC Cleanup
25b1b63a7841b9a
2020-09-07 20:11 UTC Fully replace zerocopy with bytemuck
4514fd7af160723 Windows Linux
2020-09-06 20:12 UTC Move all action enums into canon_collision_lib
7665b42b924f787 Windows Linux
2020-09-06 00:20 UTC Implement custom entity for toriel fireball
a9981f4f003b688 Windows Linux
2020-09-05 20:03 UTC Cleanup debug value displays
2b3b4874e4632f7
2020-09-05 15:58 UTC Move ecb into ActionState
6bcee131bd0e73c Windows Linux